(Woody) Dani Garcia
Woodys3d



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Barcelona, España

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12 July 2010

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Body Study
3ds max, Photoshop, ZBrush
July 2010


   
This was a technical exercice. I wanted to try a few things with my skin shader, the lighting and the process of exporting from zbrush to max.
Once I had all the tests done I decided to show the character, but instead of just rotating it to show it from all sides I prefered to do this render to make it a bit nicer.

Done in zbrush, 3ds max, photoshop and hair-farm.
This Image has 8 comments on CGTalk >

 
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