(Woody) Dani Garcia Woodys3d Location: Barcelona, España Language(s):
Catalán, English, Spanish Member Since: August 2003 Last Updated: 12 July 2010 Portfolio Views: 221990 Chosen as Favorite: 162
Groups:
Body Study 3ds max, Photoshop, ZBrush July 2010
This was a technical exercice. I wanted to try a few things with my skin shader, the lighting and the process of exporting from zbrush to max.
Once I had all the tests done I decided to show the character, but instead of just rotating it to show it from all sides I prefered to do this render to make it a bit nicer.