I started working on this character a couple of years ago, but had to pause it all this time till I’ve got some free time to finish it. The main goal was to create a couple of realistic close-up renders of a character’s head.
Here’s the link to the other render of this character: http://woodys3d.cgsociety.org/gallery/1090157/
And here’s the link to a hair test render: http://woodys3d.cgsociety.org/gallery/1085744/
Modeled in Z-brush, rendered in Max, textures and post-production done in Photoshop and hair done using Hair-farm.